STEAM TEAM Clubs are science, technology, engineering, arts and math (STEAM) clubs where students are engage, educated and competed in various STEAM competitions. STEAM TEAM Clubs are placed in the community where they are easily accessible to students and families.


STEAMsport Programs

Since 2010, STEAMsport has provided FREE opportunities for youth living in underserved communities to learn science, technology, engineering, arts and math (STEAM) concepts in a hands-on, project based environment. Students then have the opportunity to show their skills in STEAM related competition or have fun focused on learning.


FIRST Lego League Robotics • FIRST Tech Robotics • Fashion/Design 

Media Production• High School Computer Coding

STEAMsport Programs Include:

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First Lego League Robotics

September – December

Ages: 8yr – 13yr

The First Lego League challenge consists of three parts: the Robot Game, the Project, and the FLL Core Values. Teams of up to ten children participate in the Challenge by: 1) programming an autonomous robot to score points on a themed playing field (Robot Game), 2) developing a solution to a problem they have identified (Project), 3) following by the FLL Core Values guideline.

First Tech Challenge Robotics

September – January 

Ages: 13yr – 18yr

The FIRST Tech Challenge is designed for middle and high school students to compete in a head to head robot battle. Teams are responsible for designing, building and programming their robots in a 10 week period to compete in an alliance format against other teams. Robot kits are programmed using Java or MIT App Inventor.

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SeaPerch/SeaMate Underwater Robotics

January – March

Ages: 8yr – 13yr

SeaPerch is an innovative underwater robotics program that equips students with the resources they need to build an underwater Remotely Operated Vehicle (ROV). Students build the ROV from a kit comprised of low-cost, easily accessible parts, following a curriculum that teaches basic engineering and science concepts with a marine engineering theme.

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High School Computer Coding

High School Computer Coding

Ages: 14yr – 18yr

Throughout the year students are taught computer coding lanaguages including HTML, CSS, SQL, PHP, Bootstrap, Javascript and Python. Students then compete in several national coding competitions including the TAG-ED Web Design Challenge, BDPA High School Computer Coding Competition and Lockheed-Martin’s Code Quest.

Video Game Design/Competition

September – July

Ages 14 – 18

Students learn video game theory, design concepts and coding principals through hands-on exercise leading to the creation of their own video game. Students also compete in several video gaming tournaments throughout the year.

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Media Production

September – May

Ages 12 – 18

Our media production program is designed to introduce/expose student to the many careers behind the camera. Students will learn the production process as well as creating their own media projects. Students also display their media projects in our “Lights, Camera, Fashion” showcase each May.

Fashion and Design

September – May

Ages 12 – 18

Through our partnership with The Young Belle Project, Inc., students use technology to create fashion and learn about entrepreneurship, team building and individual character development. This program aims to eliminate negative perceptions through creative projects and engagement opportunities with professionals. Students also display their created fashions in our “Lights, Camera, Fashion” showcase each May.

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STEAM Essentials

September – May

Ages 9yr – 18yr 

Our STEAM essential program offers STEAM programs where students can focus on having fun while learning program basics. Essentials programs do not end with an external competition and are available during various times in the program year.

STEAM Essentials Activities Include:

  • Robotics Essentials
  • Underwater Robotics Essentials
  • Computer Aided Design/3D Printing
  • Aeronautics (Rocketry, Drones)
  • Computer Coding Essentials
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