STEAMsport, Inc. began as a group of 5 public housing students wanting to learn how to program robots. This led to weekly learning sessions and ultimately the students competing in the FIRST LEGO League Robotics Competition in 2010. As the students began to apply hands-on learning, their interest and attitude toward STEAM concepts increased along with their math and science grades.
STEAMsport, Inc. continued to reach out to students in underserved communities realizing that there are several barriers to quality STEAM education in underserved communities. This includes socio-economics, transportation, equipment, and quality instruction. To overcome this, STEAMsport, Inc. took STEAM education to the students at public housing communities, local community centers, urban schools, and Boys and Girls Clubs.
We have now served over 2,000 students providing over 9 STEAM disciplines and hosted 3 STEAM competitions. STEAMsport, Inc. believes that by making quality STEAM programming available to everyone we can develop the next generation of great American technologists.